Merry Christmas to everyone from everyone here at GoPlay Games. We’ve filled up our mugs with egg nog, and we’re letting the yule tide flow. In honor of the holiday season we have some more free gifts for all of our friends, family and fans today… Free iPhone wallpaper. We would also like to thank our many fans who applied for our first free giveaway and congratulate our 5 winners.
If you didn’t win our big giveaway this year there is always next year… If you can’t wait that long you can enjoy the free iPhone wallpapers today!
To install these wallpapers, just visit the link to view the full size image. Save the image to your computer. Link the containing folder from iTunes and allow your iPhone to use pictures from this folder. Now sync your phone. Once the new pictures are on your phone, you can select any of them to be your wallpaper.
Today the GoPlay guys decided it would be a great idea to give a donation of over 40 game development related books to Art Institute of California Orange County library. Since we all went to and graduated from or are still attending said school, we wanted to give back to the place that allowed us all to meet. Hopefully the students of AI will enjoy the new and slightly used resources. We as a company are looking forward to more opportunities to give back and help in our local southern California communities.
Larry vs. Kieu
With a long hiatus on our second project “Super Smoothie” finally over and development almost complete, we are excited to post a new blog entry. Our design team has come up with our third title for the iPhone. I believe that this third project is going to be our biggest seller. We are developing a product that almost every iPhone user will likely need once they see it in action. With that said, if you see me driving a 2010 Chevy Corvette then you’ll just know that I was right.
Also we are expecting to add to the team today as we are about to go interview a new programmer! Wish him luck. If things work out, we will begin our 4th and most ambitious project yet! Stay tuned and thanks for the support.
In honor of the release of our second iPhone game Super Smoothie, we are offering a free gift to our game fans.
The first 5 people to email email@example.com with the subject line “Give me a super smoothie please” will receive 1 free copy of Super Smoothie for iPhone or iPod touch.
But wait… there’s more.
If you are one of the lucky 5 winners and you also post to your twitter or facebook a Super Smoothie achievement or high score you will also win a free copy of our next game (already in development but due to contract limitations we are unable to disclose details).
And if that isnt enough… Come back to the website on December 25th for one more Christmas giveaway! But you will have to wait until then to find out what it is.
Happy Holidays to us all from all of us here at GoPlay Games.
The 2009 game developers conference was quite an experience for us at GoPlay Games. As a new company we couldn’t resist the chance to network with our fellow game developers and make new connections. I personally was excited to see the games and their designers over at the Independent games festival section. There were some very interesting titles that really showed how creative you can be when designing for the iPhone. Hopefully next year we will have a candidate or two on display. I think the most creative iPhone app was Ruben and Lullaby and Smiles was the most fun. Also on the show room floor was an old school classic with new school paint. Punch-out made its triumphant return to gaming on the Nintendo Wii. It was love at first sight again. Mike Tyson’s Punch-out is my favorite game of all time yet I still haven’t been able to beat it. Sad but true.
We made sure to swing by the booths of Unity and Garage Games to check out their iPhone engines. Both companies have some impressive technology and because of said technology, developing 3D games for the iPhone is easier for the independent developers out there. The best games 3D games I have seen performance wise on the iPhone have been racing games. Developers have been able to create a good sense of speed and implement decent accelerometer controls for the racing games on the store so far. I’d like to make a racing game in the future but with a GoPlay twist.
Now I don’t believe in going anywhere out of town with only business on my mind. One of the best parts about any GDC are the many evening parties you can attend. We made sure to swing by the parties thrown by IGDA, Nvidia, WiGi, and Zynga to name a few. The funny thing is you end up doing just as much networking at the parties as you do on the GDC showroom floor. Small talk at a GDC party can easily turn into a business opportunity if you work the room right. A few of the contacts we made came from us talking outside of the Pub. I probably handed out more business cards at night than in the day time. You never know where opportunity will be, but if you do happen to be there where opportunity is, you won’t want to be there without business cards.
I did meet a lot of people, a lot of companies and had a great time developing our network but hands down the best part of GDC was just being there with my close friends. GoPlay Games is made up of individuals who I have known personally for quite a while and being in San Fran with them was just a blast. I believe If you surround yourself with good people… you will have good times. We brought home many pictures and even more inside jokes that we will probably be tossing around for years to come. So here’s to another great GDC next year.
So the future for GoPlay Games is looking bright. We’re finishing up Popple, and already working on our second project. In two months we went from almost nothing to a now full time game development studio. We have press on our first game and great feedback from everyone who has seen it so far. I cant wait to see what else we do in 2009.